Friday, July 25, 2008

Teacups

Sitting behind a table at conventions always gives rise to the following question: "Where do you get your ideas from?" To which, in a moment of stunning insight and absolute clarity I reply, "Ummmm…"

Now, in all honesty, it probably isn’t that hard of a question, but I falter when I consider all the parameters involved, because each piece has its own genesis. It really depends.

The short answer, of course, is that inspiration is never far. It can come from external sources, such as sight, sound or touch. Moving in the world around us is a constant cacophony of people, places and things to give us visual stimulation which can later be filtered through the artists’ mindset and set down in line, tone, or color.
And then there are those internal sources, such as experience, memory, and teaching. Often, the external and the internal combine in a fusion which produces and illustration or fine art image.

That’s the short answer. The long answer is, well, a little more complicated. Inspiration is never done in a vacuum, but is a process of editing; of refining a series of images and ideas until once central image is decided upon. Many times, as the adage goes, it’s "not what you put in, but what you leave out".
I have a tendency to put my work though a long period of gestation before I actually sit down at the board and start it. While walking the dog, I’m mentally looking at all the elements of and idea, taking this one out, putting another in. While driving, I’m considering possible color choices and how each one will react against another. While sitting, I’m thinking about how to get the viewer to focus on certain sections and how to use tone and line to achieve that end. In other words, most of my actual planning is done in my head, and when I have narrowed down many of the possibilities, at that point I’ll start actual conception sketches.

If a picture has too many focal points, it becomes unreadable (which we won’t go into today, as that subject falls more in the way of Composition). However, to be inspired, one must practice a few lessons:

1). Find the miraculous in the mundane. Learn to see ordinary objects and places as being wonderful for what they are, and then it is a small step to see them for what they can be. Differ your perspective, which will not only allow you to see things in a new light, but will also make people wonder what you are up to as you stoop down to view the sidewalk or street corner from an ant’s point of view.

2). Have fun with scale. A great example of this is, instead of seeing an old stump of a tree, pretend in your mind’s eye that it is the walls and battlements of an ancient fortress or castle. Why do dragonflies have to be tiny? What if they were the size of horses? Look closely at texture along the ground, and image that you are seeing a terrain map from high above! Imagination is the key to inspiration when manipulating size.

3). View other artwork. One thing which continues to inspire me is looking at other artists’ work. How they approach problems of lighting, color, form, focus, and detail constantly gives me a fresh way to look at my own work. I like two kinds of artists: those who do work similar to mine, and those who do things I would never do. For those who work in the same genre, I am challenged by how they treat similar subjects and situations, and for those who work in other genres, I appreciate that someone is drawing or painting something that I most likely would not even think of drawing.

And most importantly,

4). Allow yourself to have fun. Artists take themselves way too seriously. Loosen up! Have a great time in the very act of doing what you love to do, which is the reason that you draw, paint, color, etc. Yes, yes, it can be work (and often is when faced with multiple deadlines and lack of sleep), but remember to keep it fresh. Sketching will help this process.

Over the years I’ve developed a one word response when someone asks me that forthcoming question, "Where do you get your ideas from?"

"Everywhere."

Cya.


Sometimes, inspiration comes from just
wanting to draw barn rafters.

Thursday, July 10, 2008

The Details are Sketchy

Dave Sim, the creator, writer, and artistic talent behind Cerebus, the Aardvark, once remarked that (paraphrased), "if you sketched on every sheet of paper and stacked them about 6 feet high, you’ld just begin to learn how to draw." I would have to agree.

Sketching is the lifeblood of the artist. Based on the simple premise that the more one does something, the better he or she becomes, sketching is a way to not only loosen up before you begin your actual work, but becomes a visual journal of impressions, thoughts, ideas, and images that you may want to return to for a finished composition.

Rest assured: if you don’t write it down or draw a sketch of it (however rough), it will be crowded out by newer ideas or life itself. One thing you can do to help is to carry a little sketchbook with on your journeys "out and about." You never know when that next idea for a painting or drawing will pop into your head. Just as a small voice recorder is essential for a writer, toting a sketchbook is as paramount for the artist. It doesn’t have to be big. I have a small 3.5x5 inch, hardcover sketchbook that I take along in my car. That way, if I arrive early to an appointment or meeting, I can sit and do a rough sketch of any ideas that I’ve had as I drive along on waiting for the hour of my meeting.

Excellent places to sketch are: parks, zoos, airports, malls, train stations, skydiving, etc. As a side note, sketching is another great oppurtunity to build interest in your services as an illustrator. People will want to see what you are doing, and after an initial conversation, you can close with a business card!

Learn to sketch quickly and confidently. Conceptual artist and painter John Howe, in his book, Fantasy Art Workshop, suggests holding the pencil in a different manner than which you hold the pencil when you write. This precipitates the laying down of new types of strokes and helps to strengthen the bond between eye and hand coordination.
Another way to sharpen your skills is to sketch with a tool that you don’t normally use. For example, if you normally use graphite, try a ball-point pen for a change, or switch to a magic marker. Try sketching in a different style or choose a different subject matter. Draw objects or people that you see around you. Develop a visual shorthand to quickly capture the essence of moving objects.

The main point is to experiment. Have fun. Record ideas. But do so everyday! Five, ten, or fifteen minutes daily is better than an hour every week. It keeps you up to date, keeps you improving, and keeps your skills honed.

Below are three sketches:

1). A fairly loose rendering for an oil painting. Although generic at this point, I could go in later and add specific types of flowers and such. Also, I think I would change the Greco-Roman architecture to something a little more organic.


2). Another oil painting sketch. Most of this would be in blues and greys, with the focus of the piece coming from the bright pink blossom that she is smelling.


3). A simple figure sketch of a supporting character from an original manga story.


Remember: sketch often and have fun!

Cya.